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Hlander

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Posts posted by Hlander

  1. On 3/16/2022 at 9:43 PM, Dominique said:

    Hi everyone !

    I am asking again how I would be able to setup a VR experience where I would have 2-3 VR Systems in the same space.
    For a more complete understanding, this is a description of the wanted setup in Unreal Engine :

    1. One Computer (without HMD) that only tracks Vive Tracker 3.0 to represent and manage complex simulations of a 3D object, such as a turret 
    2. One Computer (with HMD) where the player should be able to interact / manipulate the 3D object
    3. One Computer (with HMD) where the player should be able to oversee the other player and be able to lightly interact with the 3D object

    Right now I am trying to make work only 1. and 2. together by syncing manually the world position of the vive trackers over network but it doesn't work as expected.
    When I tried to copy and past the config files (chaperone and lighthousedb), the vr player did not have correct distance with the 3d model.
    I'm not sure if I did everythin right, I have some experience in 3d graphics but 3d engine and gameplay is very recent stuff for me.

    I also read something about LBE but I didn't understand what it is ?



    Thanks in advance !

     

    Here are some links i have already found and didn't help :

    SteamVR has implemented a bunch of error correction methodologies within the last year which actually makes a chaperone file dynamic - SteamVR now makes adjustments to the file at run-time without the user being aware of the changes which makes co-presence VR rather tricky (we have a tool for arcades that attempts to restrict these changes). 

     

     

     

    Following for the solution of same problem. Anyone knows the solution kindly help

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