Rorayn
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Posts posted by Rorayn
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On 3/16/2022 at 5:43 PM, Dominique said:
Hi everyone !
I am asking again how I would be able to setup a VR experience where I would have 2-3 VR Systems in the same space.
For a more complete understanding, this is a description of the wanted setup in Unreal Engine :- One Computer (without HMD) that only tracks Vive Tracker 3.0 to represent and manage complex simulations of a 3D object, such as a turret
- One Computer (with HMD) where the player should be able to interact / manipulate the 3D object
- One Computer (with HMD) where the player should be able to oversee the other player and be able to lightly interact with the 3D object
Right now I am trying to make work only 1. and 2. together by syncing manually the world position of the vive trackers over network but it doesn't work as expected.
When I tried to copy and past the config files (chaperone and lighthousedb), the vr player did not have correct distance with the 3d model.
I'm not sure if I did everythin right, I have some experience in 3d graphics but 3d engine and gameplay is very recent stuff for me.
I also read something about LBE but I didn't understand what it is ?
Thanks in advance !
Here are some links i have already found and didn't help :
> SteamVR has implemented a bunch of error correction methodologies within the last year which actually makes a chaperone file dynamic - SteamVR now makes adjustments to the file at run-time without the user being aware of the changes which makes co-presence VR rather tricky (we have a tool for arcades that attempts to restrict these changes).
Hello,
I'm interested as well by this problem.
It feels like solutions for this exist to correct auto-calibration of mutltiple devices, but can't find any in-depth solution.
Rorayn.
Refresh rate of Vive Tracker 3.0
in Developer Support
Posted
Hi Steak,
I was wondering too about the transfer rate of trackers.
I am planning on using trackers and lighthouses in a project without HMD to get live positions of real elements. I've heard it's not supported ?
I can't find any insight about the way trackers differ with/without HMD.
Hopefully, someone has some clues ?
Rorayn.