artijn
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Posts posted by artijn
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I still haven't been able to resolve the above issue.
Initially I was able to successfully launch the APK on the device using Unreal 5.1. Then I made changes to the android configuration on my pc, a.o. running the SetupAndroid.bat for Unreal 5.0 and 5.2 preview. This included referring to version 8.0 for the Command-Line Tools, as per item 3 of documentation https://docs.unrealengine.com/5.1/en-US/how-to-set-up-android-sdk-and-ndk-for-your-unreal-engine-development-environment/ .
The issue now only occurs for Unreal 5.1, UE 5.0 works fine. The issue also occurs when using a different PC. A factory reset of the VR device didn't resolve.
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Hello all,
I'm encountering problems with running the Unreal VR template as stand alone app on my Vive Focus 3.
Whenever I try to open a packaged .apk on the device, the app terminates and brings me back to the library, without any further notification.I followed all instructions provided in the documentation. https://developer.vive.com/resources/openxr/openxr-mobile/documentation/
The issue occurs both for Unreal 5.0 and 5.1 with the OpenXR plugin enabled.I can still successfully build android apps in Unreal 5.0 using the WaveSDK plugin.
Is this occurring to more people?
Vive Focus 3 OpenXR app terminates on startup
in VIVE OpenXR
Posted · Edited by artijn
It's working again. One of the following might have resolved it: