Hi all,
I am currently having an issue with developing an application in Unity for the VIVE Focus 3. As I understand it, if you intend to be able to run the application natively on the headset it must be build to Android, meaning you can't use SteamVR (if I am incorrect please let me know how I would do this correctly). I had little trouble setting up the controls for SteamVR but now that I am attempting to use the OpenXR and WAVE Sdk, Unity no longer detects my controllers though it does detect the headset. I've tried many different tutorials and feel as though I must be missing something but am not sure what it is. I am also doing the connection via USB C as opposed to wirelessly so I am unsure if this is the cause of the issue, so if anyone has done this with the wired connection I would like to here your experience. Any suggestions or clarity on how to properly set that up would be greatly appreciated.