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imverse

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  1. And I can confirm that it crashes whatever we use, even if we use Oculus Directly and not Open XR, wih an Oculus Headset
  2. Got a Vive Cosmos 2 days ago and it crashes Unity whenever we try to use. Just create an empty project, activate XR Plugin and OpenXR, restart the editor, add HTC Vive Controller Input, transform main camera into XR Rig (the standard for creating an Open XR scene, nothing fancy). Click play -> Crash. SteamVR is working correctly, and in the Vive Console, OpenXR is set to Steam (not Vive).
  3. Hi, We wish to use the Vive Cosmos in a VR scene, just as a spectator. No interaction, nothing except straigtforward head tracking. We installed the Vive Wave OpenXR Plugin fro the HTC scoped registry, activated Open XR, and added a Tracked Pose Driver to the camera. Even in a completely empty project, the editor simply crashes when we click on play, no error messages in the log: [Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Display [Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Input [Subsystems] OpenXR XR Plugin successfully registered Provider for OpenXR Display [Subsystems] Loading plugin UnityOpenXR for subsystem OpenXR Display... [XR] [14464] [18:21:46.436][Info ] Available Layers: (4) This happens in both cases if we select Vive OpenXR or Steam OpenXR in the Vive Console. What is the problem? How can we get such a simple application running please? We are using: Unity 2021.3.8f21 Open XR Plugin 1.4.2 Vive Wave OpenXR Plugin - Windows 1.0.7 Thank you
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