If it can help here is the complete log of the XR calls
Verbose [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : Entering loader trampoline
Info [GENERAL | | OpenXR-Loader] : RuntimeManifestFile::FindManifestFiles - using registry-specified runtime file C:\Program Files (x86)\VIVE\Updater\App\ViveVRRuntime\ViveVR_openxr\ViveOpenXR.json
Info [GENERAL | | OpenXR-Loader] : RuntimeManifestFile::CreateIfValid - attempting to load C:\Program Files (x86)\VIVE\Updater\App\ViveVRRuntime\ViveVR_openxr\ViveOpenXR.json
Info [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : RuntimeInterface::LoadRuntime succeeded loading runtime defined in manifest file C:\Program Files (x86)\VIVE\Updater\App\ViveVRRuntime\ViveVR_openxr\ViveOpenXR.json using interface version 1 and OpenXR API version 1.0
Verbose [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : Completed loader trampoline
Enumerate number of extension properties : Success
Verbose [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : Entering loader trampoline
Verbose [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : Completed loader trampoline
Enumerate extension properties : Success
XR Runtime supports 19 extensions
>> XR_EXT_hand_tracking (version 2)
>> XR_EXT_eye_gaze_interaction (version 1)
>> XR_HTC_facial_tracking (version 1)
>> XR_HTC_vive_srworks_pass_through (version 1)
>> XR_MSFT_scene_understanding (version 1)
>> XR_KHR_D3D11_enable (version 9)
>> XR_KHR_D3D12_enable (version 9)
>> XR_KHR_win32_convert_performance_counter_time (version 1)
>> XR_KHR_visibility_mask (version 2)
>> XR_HTC_vive_cosmos_controller_interaction (version 1)
>> XR_KHR_opengl_enable (version 10)
>> XR_KHR_vulkan_enable (version 8)
>> XR_KHR_vulkan_enable2 (version 2)
>> XR_EXT_debug_utils (version 4)
>> XR_KHR_convert_timespec_time (version 1)
>> XR_KHR_composition_layer_depth (version 6)
>> XR_FB_passthrough (version 3)
>> XR_FB_triangle_mesh (version 2)
>> XR_EXT_win32_appcontainer_compatible (version 1)
Verbose [GENERAL | xrCreateInstance | OpenXR-Loader] : Entering loader trampoline
Warning [GENERAL | | OpenXR-Loader] : ReadLayerDataFilesInRegistry - failed to read registry location \ApiLayers\Explicit in either HKEY_LOCAL_MACHINE or HKEY_CURRENT_USER
Info [GENERAL | xrCreateInstance | OpenXR-Loader] : ApiLayerInterface::LoadApiLayers succeeded loading layer XR_APILAYER_VIVE_hand_tracking using interface version 1 and OpenXR API version 1.0
Info [GENERAL | xrCreateInstance | OpenXR-Loader] : ApiLayerInterface::LoadApiLayers succeeded loading layer XR_APILAYER_VIVE_facial_tracking using interface version 1 and OpenXR API version 1.0
Info [GENERAL | xrCreateInstance | OpenXR-Loader] : ApiLayerInterface::LoadApiLayers succeeded loading layer XR_APILAYER_VIVE_srworks using interface version 1 and OpenXR API version 1.0
Verbose [GENERAL | xrCreateInstance | OpenXR-Loader] : Entering LoaderInstance::CreateInstance
Verbose [GENERAL | xrCreateInstance | OpenXR-Loader] : Entering loader terminator
Verbose [GENERAL | xrCreateInstance | OpenXR-Loader] : Completed loader terminator
Info [GENERAL | xrCreateInstance | OpenXR-Loader] : LoaderInstance::CreateInstance succeeded with 3 layers enabled and runtime interface - created instance = 0x00000248ff495250
Verbose [GENERAL | xrCreateInstance | OpenXR-Loader] : Completed loader trampoline
Create XR instance : Success
Get OpenGL graphics requirements function : Success
Get XR instance info : Success
Runtime Name: Vive Reality Runtime
Runtime Version: 0.0.1
Get system for HMD form factor : Success
Successfully got XrSystem with id 1 for HMD form factor
Get System properties : Success
System properties for system 1
Name : Vive OpenXR: Vive SRanipalcking
VendorId : 2996
Max Layers : 0
Max swapchain height : 0
Max swapchain width : 0
Orientation Tracking : 0
Position tracking : 0
Get view configuration view count : Success
Enumerate view configuration views : Success
View Configuration View :0
Resolution :
Recommended : 2757 x 3256
Maximum : 2757 x 3256
Swapchain Samples :
Recommended : 1
Maximum : 1
View Configuration View :1
Resolution :
Recommended : 2757 x 3256
Maximum : 2757 x 3256
Swapchain Samples :
Recommended : 1
Maximum : 1
Get OpenGL graphics requirements : Success
OpenGL Support :
Minimum version : 4.3.0
Maximum version : 4.6.1023
Using OpenGL version: 4.6.0 NVIDIA 517.48
Using OpenGL Renderer: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2
Create XR session : Success
Successfully created a session with OpenGL!
Create play space : Success
Get number of supported color swapchain formats : Success
Runtime supports 3 color swapchain formats
Enumerate color swapchain formats : Success
Supported GL color format: Rgba8
Supported GL color format: Srgb8Alpha8
Supported GL color format: DepthComponent16Sgix
> Using preferred color swapchain format Srgb8Alpha8
Get number of supported depth swapchain formats : Success
Runtime supports 3 depth swapchain formats
Enumerate depth swapchain formats : Success
Supported GL depth format: Rgba8
Supported GL depth format: Srgb8Alpha8
Supported GL depth format: DepthComponent16Sgix
> Using preferred depth swapchain format DepthComponent16Sgix
Create swapchain 0 : Success
Enumerate swapchains : Success
Enumerate swapchain images : Success
Create swapchain 1 : Success
Enumerate swapchains : Success
Enumerate swapchain images : Success
Create depth swapchain 0 : Success
Enumerate depth swapchains : Success
Enumerate depth swapchain images : Success
Create depth swapchain 1 : Success
Enumerate depth swapchains : Success
Enumerate depth swapchain images : Success
Create ActionSet : Success
Create hand pose action : Success
Create hand 0 pose space : Success
Create hand 1 pose space : Success
Attach action set : Success
Init scene loading
Scene loaded
Poll XR events : Success
Begin session : Success
Waiting for XR frame ready
XR wait frame ok
Wait XR frame : Success
Locate views : Success
Sync actions : SessionNotFocused
Begin frame : Success
fAcquire swapchain image : Success
Wait for swapchain image : Success
Acquire depth swapchain image : Success
Wait for depth swapchain image : Success
Using on left eye :
Color : 0 ImageID : 1
Depth : 0 ImageID : 7
Release swapchain image : Success
Release swapchain depth image : Success
fAcquire swapchain image : Success
Wait for swapchain image : Success
Acquire depth swapchain image : Success
Wait for depth swapchain image : Success
Using on right eye :
Color : 0 ImageID : 4
Depth : 0 ImageID : 10
Release swapchain image : Success
Release swapchain depth image : Success
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Silk.NET.OpenXR.XR.EndFrame(Silk.NET.OpenXR.Session, Silk.NET.OpenXR.FrameEndInfo*)
at EGL.core.openxr.XR_Manager.EndFrame()
at EGL.core.openxr.XR_Manager+<>c__DisplayClass54_0.<getRenderPassRight>b__1()
at EGL.core.renderer.EGL_Renderpass+<>c.<doRender>b__29_1(System.Action)
at System.Collections.Generic.List`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ForEach(System.Action`1<System.__Canon>)
at EGL.core.renderer.EGL_Renderpass.doRender()
at EGL.core.engine.EGL_Engine+<>c.<_initRenderProcess>b__71_4(EGL.core.renderer.EGL_Renderpass)
at System.Collections.Generic.List`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ForEach(System.Action`1<System.__Canon>)
at EGL.core.engine.EGL_Engine+<>c__DisplayClass71_0.<_initRenderProcess>b__0()
at System.Threading.Thread.StartCallback()