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Luke Higgs

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Posts posted by Luke Higgs

  1. Hello, I am using the Unity VIVE Wave XR Plugin version 5.0.3-r.5 and testing compatibility for a Unity VR application on the Vive Flow headset. The Passthrough camera will be required for the app, however it appears that the Passthrough Overlay/Underlay feature is inaccessible in Unity for the Flow? I have done a build of the sample project here: https://github.com/hardcoded2/WavePassthroughOverlayExample and it runs on the flow but there is no passthrough. I would just like to confirm that this is still unavailable or should I be able to access these features? If it is unavailable will it be supported soon and are there any work arounds?

    Thank you!

  2. Hello, I'm just checking if is there an update on this? Is it still true that the passthrough camera isn't supported on Vive Flows? I am testing an app that relies on a passthrough camera and the example package above doesn't seem to work. The project builds fine but I'm just getting a black background with a few objects in the vive flow, I assume the passthrough should be running at that point?

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