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NuShrike

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  1. Hello I'm curious how to keep the XR Elite charged for development. Currently, the device goes to sleep in a few minutes while still connected to USB-C, so that I can't make apk builds fast enough before device disconnects from ADB and disrupting Unity "Build and Run" sessions. Therefore, I use something to cover the proximity sensor to keep the device awake. However, XR Elite battery still drains while plugged into the development PC's USB-A/C, UNLIKE another, very popular VR/MR device out there. So if I'm not careful, I only really have about maybe 10 minutes left in the XR-Elite battery to use it for debugging after I've charged it to 100% over a few hours. This is a very dismal state to develop for the XR Elite. Can it be improved?
  2. I have our Unity built apk running on the XR Elite, but I want to connect Unity Editor to it to do some analysis with logging and input. However Unity gives this error on connection. I'm just trying to connect to it either by: * Console->Editor->Local->Devices->HTC_VIVE XR... * Window->Analysis->Input Debugger->Remote Devices->AndroidPlayer(HTC_VIVE XR Series@...) Unity errors with: "Failed to connect. Check if there is an app running on the correct device and it was built with Developer Mode enabled. In case of further issues you can enable the player connection diagnostic switch to get more information." The apk IS built in "Development Mode". This functionality has no problems on OTHER non-HTC devices Unity has been built onto. Is there a solution? I've searched the forums and developer site, and didn't see any topics discussing how to make this work. Thank you for your assistance.
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