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Posts posted by MaxJay
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17 hours ago, MarcusN said:
Hi @MaxJay,
Have you seen this documentation for eye tracking? https://developer.vive.com/resources/vive-sense/eye-and-facial-tracking-sdk/download/latest/
You should be able to download the latest SDK and obtain the latest documentation.Thank you @MarcusN
I have downloaded all of the latest versions of Unity and the SDK and when I try to run the examples in Unity it crashes (similar to the experiences others have posted elsewhere). I'm unsure that I'll be back into the lab before the beginning of next semester but when I am I will post the specific errors that Unity is throwing before it crashes. I have a co-researcher in another department who also experiences these crashes when she tries to run the VIVE SDK example files (from the latest SDK) in Unity.
I am able to run the latest SRAniPal executable and calibrate it within StreamVR.
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I'm looking to use a Vive Pro Eye to obtain eye tracking information for my research. I've been wrestling with the SDK's and Unity to try to get something up and running and I've not been able to find a combination that works.
I've been assuming (incorrectly) that if I use the latest versions of both Unity and the HTC SDK's that I shouldn't encounter any errors. However, I do see that some have had success getting these products integrated. Would someone be able to share what versions of the SDK and Unity they've been able to successfully integrate and the steps they've taken? My research isn't on this specific topic so this has been a significant distraction to my main work.
I've been able to use Vizard but their academic pricing is extremely steep and we're unsure if our lab has that kind of capital to lay out.
I really appreciate any assistance that you can provide.
Cheers!
Assistance with Eye Tracking in Unity
in VIVE Eye and Facial Tracking SDK
Posted
Thank you @Justin_K
I can confirm that my installation of SRAniPal is working within StreamVR and that it calibrates. I'm having issues specifically with Unity and the Unity SDK. I will post specific errors when I get to the lab (but that probably won't be until January). I can also confirm that I've got eye tracking working in the demo version of Vizard. This is very much a Unity SDK issue with Unity. Now I'll be the first to admit that I'm learning Unity too, but I've seen others having issues and it would be nice to have a thread that solves the issue step by step.
Thanks!