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AmirBarak_Eyeviation

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  1. Hi, again, We've got the eye tracking going with the Focus3 in Unity and we're running some data analysis on the tracking results and no matter what IPD we're setting in the device the calculated result from the eye data in Unity is 65mm. Anyone else encountered this issue? Is there an API point in the Wave SDK I can use to get the IPD data?
  2. Hey, I'm using Unity 2021.3.27 and built the RaycastEyeTracking sample (Essence, v5.3.1-r.2) but the results aren't very accurate - especially on the my right eye (which is very shaky). Wondering if anyone else using Unity and the Focus3 eye tracker has had better results? Anyone knows whether there's a decent baseline of eye tracking standards we test against? Thanks!
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