Greg_
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Posts posted by Greg_
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I need to detect when user unmount headset from head to make actions in my game.
I've tried:
XRDevice.isPresent - always true
Wave.OpenXR.InputDeviceControl.IsTracked(Wave.OpenXR.InputDeviceControl.ControlDevice.Head) - always true
Wave.OpenXR.InputDeviceControl.IsConnected(Wave.OpenXR.InputDeviceControl.ControlDevice.Head) - always true
Thank you.
[UNITY3d][ANDROID] VIVE Wave XR Plugin 5.1.1 - how to detect headset is mounted / unmounted
in VIVE Wave SDK
Posted
Your solution works correctly.
Thank you.