Hey,
In unreal engine we want to be able to tell our player that they lost tracking as soon as they lose it. However, we noticed that the the lost tracking detection event only triggers after 7 seconds (on average) of losing tracking (when moving head, the world follows). Is there anyway we can get that event to trigger within a second of losing tracking, as we would like to make our games local multiplayer and wouldn't want anyone bumping into each other while playing.