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cluelou

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  1. @THubbard I know it's been over a year, but did you find a great way to do this? I would love to know if you did. Best Regards, Louis
  2. Hi @chengnay, Is there a way for me to store my video-files on the Standalone HTC Vive Focus 3 Headset, and the create a path to the videos in the .APK file. So when I run the Application from the headset, It locates the videos and play at a specific scene?
  3. Yes I do. And i can also download it successfully. However, it does not show in my library. The problem was the size of the file. The app uses approximately 3 min of video (.mp4) in Ultra HD, which now is made HD instead. This creates an .APK file of approx. 1 GB instead of 2.93 GB and therefore pops up in the library on my Vive Focus 3 and works perfectly.
  4. Hi @chengnay The .apk file is created from Unity and stored on the C-drive. I then use the "VIVE Business Streaming USB Cable" to transfer the .apk file to the headset. When i open the Command Prompt and type "adb devices", it just say: "'adb' is not recognized as an internal or external command, operable program or batch file."
  5. I'm sorry, I don't know how to do that. Seems like a big task for a me (I don't have those type of computer skills)
  6. I'm new to developing, so bear with me. I've downloaded the Android Logcat from Package Manager and tried to run it within Unity. I've copied everything i get into a text document which is attached: What should I do now? Logcat (before).txt
  7. It is taking some time to create the ZIP file. I will upload once it is done
  8. Hi @chengnay, Thank you for replying so fast, that is really great! Instead of building every scene, I have now tried building only a small part of my scenes. This WORKS (It now shows up in the Library), and that is the only change I have done. It has to be some capacity issue within the Focus 3.. Do you want me to send a zip-file of a Unity Project or the .APK file?
  9. Okay, I have not tried to uncheck the "Player Settings/Publishing Settings/Custom Main Manifest" from the large application, and the built the app. But it is still not showing up in the Focus 3 library when downloading to the headset. Any other approaches I could make?
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