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jcm01

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Posts posted by jcm01

  1. Hi, I have an XR elite device and I am trying to experiment the MR capabilities. I have tried building the demo scene called ScenePerceptionDemo(SceneMeshAnchor) but I don't understand what it is actually doing in the app. From what I understand from the code it is suppose to generate some meshes of floor, wall etc... but when I press the button "Visual Mesh" or "Collider Mesh" nothing happens.

    I am assuming it is suppose to change the material of the meshes but this seem to be for the defined 3d meshes and not your actual physical world but nothing happens for me even when passthrough is enabled and I quite don't understand the purpose of this Scene Understanding feature? 

    In my mind I assumed that this is something like spatial mapping which scans your whole real physical environment and generate some meshes. Can we even do Spatial mapping like Magic leap 2 or hololens does on the XR elite (OpenXR Mobile or WaveSDK)? 

     

    Some clarification would be greatly appreciated thanks.

  2. So, I just received an xr elite device and I am trying to test out some of the features and all but for some reason If I build even the simplest scene with a simple XRRig using WaveXR, the build does not even launch at all but if I build that same scene by using openxr instead it works fine. The same thing happens if I try to run sample scenes.

     

    This is what I got in the logs:

    04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: FATAL EXCEPTION: main
    04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: Process: com.UnityTechnologies.com.unity.template.urpblank, PID: 23768
    04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime: java.lang.NoSuchMethodError: No direct method <init>(Landroid/app/Activity;)V in class Lcom/unity3d/player/UnityPlayer; or its super classes (declaration of 'com.unity3d.player.UnityPlayer' appears in base.apk)
    04-14 12:38:15.232 10067 23768 23768 E AndroidRuntime:     at com.htc.vr.unity.WVRUnityVRActivity.onCreate(WVRUnityVRActivity.java:297)

    I am more interested with what waveXR has to offer especially Scene Understanding as my team is mainly doing Mixed reality stuff and openXR does not seem to have any sort of spatial mapping features unless we do it ourselves from scratch.

     

    Is waveXR even supported for this new XR elite device?

     

     

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