The two Unreal 5.1.1 projects below (set up with ViveOpenXR_1.6.0.r2 plugin) launch well to a connected XR Elite, via the VR Preview of UE Editor.
However the resulting Windows target build (a Windows EXE) does not launch to the connected XR Elite. It only launches in a desktop window.
Concerned projects:
- 'ViveOpenXR_1.6.0.r2_UE51_Project' sample OR
- Epic VR Template 5.1.1 with 'ViveOpenXR_1.6.0.r2_UE51_Plugin'
Configuration:
- XR Elite software: VR 1.0.999.350
- SteamVR 1.26.3 with OpenXR runtime = 'SteamVR'
- VIVE Streaming Hub 1.1.8, via USB VIVE Streaming Cable, OR via Wifi 6E
Log output by the Windows app