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Posts posted by MarijnSELink
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Hi,
I'm trying to get a basic AR demo with a 3D model on the floor so you can walk around it and inspect it from all sides.
I am stuck in between the Wave XR tutorials and other unity AR tutorials.I got passthrough underlay set up, and imported my model.
Problem is, when I walk around, the model moves a bit as well.
I guess the anchoring of the model to the floor plane is not set up correctly.My project is structured like this:
- Directional light
- XR Origin
- Camera Offset
- Main Camera
- MachineModel
The XR Origin has the following subcomponents:
- XR Origin script
- Input Action Manager script
- Wave Rig script
What am I missing?
I found unity tutorials (like https://www.youtube.com/watch?v=R3OCUE9TwZk) where AR Anchor Managers and AR Anchors are used, but I think these are from AR Foundation and cannot be used with the Wave XR plugin? I suppose I need to do something similar, but with Wave XR components?Any tips are greatly appreciated!
Basic AR demo: anchoring a model
in VIVE Wave SDK
Posted · Edited by MarijnSELink
I'm using unity v2021.3.24f1 and Wave XR Plugin 4.3.0-r5
Edit - Forgot to mention that I'm developing for the Vive XR Elite