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MarijnSELink

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Posts posted by MarijnSELink

  1. Hi,

    I'm trying to get a basic AR demo with a 3D model on the floor so you can walk around it and inspect it from all sides.
    I am stuck in between the Wave XR tutorials and other unity AR tutorials.

    I got passthrough underlay set up, and imported my model. 
    Problem is, when I walk around, the model moves a bit as well. 
    I guess the anchoring of the model to the floor plane is not set up correctly.

    My project is structured like this:

    - Directional light
    - XR Origin
        - Camera Offset
            - Main Camera
        - MachineModel
      
     The XR Origin has the following subcomponents: 
       - XR Origin script
       - Input Action Manager script
       - Wave Rig script
       
    What am I missing?
    I found unity tutorials (like https://www.youtube.com/watch?v=R3OCUE9TwZk) where AR Anchor Managers and AR Anchors are used, but I think these are from AR Foundation and cannot be used with the Wave XR plugin? I suppose I need to do something similar, but with Wave XR components?

    Any tips are greatly appreciated!
     

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