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JinZhou

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  1. Is there a way for Vive Pro 2 to achieve passthrough effect? Because I see it has two cameras in front of it, should be able to be used
  2. Can htc vive pro2 implement Passthrough function? Is there any case to refer to?
  3. my device is an htc vive pro2 I don't know if it has any effect PCVR
  4. https://great.wzznft.com/i/2023/06/06/ph86ml.png https://great.wzznft.com/i/2023/06/06/phhiaa.png https://great.wzznft.com/i/2023/06/06/phicvh.png https://great.wzznft.com/i/2023/06/06/phiuq8.png https://great.wzznft.com/i/2023/06/06/phjydm.png https://great.wzznft.com/i/2023/06/06/phkkl9.png
  5. Thank you. The specific information has been uploaded in the form of pictures, but it needs to be reviewed. Please wait for a moment
  6. Thanks, here's the configuration information and error message
  7. Hi Tony PH Lin, Thank you for your reply. I installed the documentation step started the “VIVE Focus 3 Composition Layer (Passthrough)” and “VIVE Focus 3 Composition Layer” extensions concurrently. The downloaded version is the same as the tutorial. But don't know why this happens. May I have your email address? I can send you pictures to check the problem more intuitively
  8. I refer to the official documentation: Passthrough - Developer Resources (vive.com) Use unity 2021.3.24. The following error occurs: CompositionLayerPassthroughAPI HTC_Passthrough feature instance not found. UnityEngine.Debug:LogError (object) Wave.OpenXR.Toolkit.CompositionLayer.Passthrough.CompositionLayerPassthroughAPI:ERROR (string) (at Library/PackageCache/com.htc.upm.wave.openxr.toolkit@1.0.5/Runtime/CompositionLayer/Scripts/CompositionLayerPassthroughAPI.cs:16) Wave.OpenXR.Toolkit.CompositionLayer.Passthrough.CompositionLayerPassthroughAPI:CreatePlanarPassthrough (Wave.OpenXR.CompositionLayer.LayerType,Wave.OpenXR.CompositionLayer.Passthrough.ViveCompositionLayerPassthrough/OnPassthroughSessionDestroyDelegate,single,uint) (at Library/PackageCache/com.htc.upm.wave.openxr.toolkit@1.0.5/Runtime/CompositionLayer/Scripts/CompositionLayerPassthroughAPI.cs:60) PassthroughReal:Start () (at Assets/Scripts/PassthroughReal.cs:12) How can I solve it?
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