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mateuszji

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Posts posted by mateuszji

  1. Hey there,

    I'm VR/AR developer and now creating some AR application in Unity for remote support using passthrough with HTC Vive XR Elite and WebRTC (for streaming screen).

    I have some trouble with making screenshot with

    ScreenCapture.CaptureScreenshot();
    ScreenCapture.CaptureScreenshotIntoRenderTexture();

    for casting to web browser.

    Screenshots are fully black without passthrough view.

    I builded app with disabled WaveXR and run it as "flat screen" on headset and it's capturing screen correctly.

     

    I saw in Wave XR docs some info about Compatibility Guide:

    Quote
    • Due to the privacy concern by product design, developer may not get camera image successfully in some devices.
    • Vive Wave SDK 4.1.0 supports limited access on camera API.
    • If developer would like use camera image please feel free to contact us for further technical support.

    What should I do?

     

    My technologies/devices stack:

    • Unity 2022 LTS
    • Wave VR 5.3.1
    • HTC Vive XR Elite
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