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Posts posted by mateuszji
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Hey there,
I'm VR/AR developer and now creating some AR application in Unity for remote support using passthrough with HTC Vive XR Elite and WebRTC (for streaming screen).
I have some trouble with making screenshot with
ScreenCapture.CaptureScreenshot(); ScreenCapture.CaptureScreenshotIntoRenderTexture();
for casting to web browser.
Screenshots are fully black without passthrough view.
I builded app with disabled WaveXR and run it as "flat screen" on headset and it's capturing screen correctly.
I saw in Wave XR docs some info about Compatibility Guide:
Quote- Due to the privacy concern by product design, developer may not get camera image successfully in some devices.
- Vive Wave SDK 4.1.0 supports limited access on camera API.
- If developer would like use camera image please feel free to contact us for further technical support.
What should I do?
My technologies/devices stack:
- Unity 2022 LTS
- Wave VR 5.3.1
- HTC Vive XR Elite
CaptureScreen when Passthrough is enabled
in VIVE Wave SDK
Posted
Hey there, this option on headset (settings) is enabled.