Hey there,
I'm VR/AR developer and now creating some AR application in Unity for remote support using passthrough with HTC Vive XR Elite and WebRTC (for streaming screen).
I have some trouble with making screenshot with
ScreenCapture.CaptureScreenshot();
ScreenCapture.CaptureScreenshotIntoRenderTexture();
for casting to web browser.
Screenshots are fully black without passthrough view.
I builded app with disabled WaveXR and run it as "flat screen" on headset and it's capturing screen correctly.
I saw in Wave XR docs some info about Compatibility Guide:
What should I do?
My technologies/devices stack:
Unity 2022 LTS
Wave VR 5.3.1
HTC Vive XR Elite