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mateuszji

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  1. Hey there, this option on headset (settings) is enabled.
  2. Hey there, I'm VR/AR developer and now creating some AR application in Unity for remote support using passthrough with HTC Vive XR Elite and WebRTC (for streaming screen). I have some trouble with making screenshot with ScreenCapture.CaptureScreenshot(); ScreenCapture.CaptureScreenshotIntoRenderTexture(); for casting to web browser. Screenshots are fully black without passthrough view. I builded app with disabled WaveXR and run it as "flat screen" on headset and it's capturing screen correctly. I saw in Wave XR docs some info about Compatibility Guide: What should I do? My technologies/devices stack: Unity 2022 LTS Wave VR 5.3.1 HTC Vive XR Elite
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