Hello there! I ran into another challenge testing the DirectPreview connection via VIVE Business Streaming. After adding/removing the SteamVR package from my Unity project (I was trying to see if SteamVR offered some additional tools for development). It appears as though my headset is now searching for SteamVR to display by default, however, the Unity game view mimics movement from the headset without my Focus actually showing anything except for waiting for SteamVR. I am starting a new Unity project to only make use of the WaveSDK to avoid the hardware getting mixed signals from servers, but was hoping there may be an easier fix to this mistake of mine.
Appreciate any guidance in this!