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Brian-HTX

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  1. Hey @Tony PH Lin, Thanks for the update, we're not currently blocked so we can afford to wait a few weeks for the update to come out proper (and let our QA internally get the update too without sending you a ton of serial numbers). Is there a mechanism to be informed of when that update comes out? -Brian
  2. @Johnson_Wu Yup, same problem as @kat7475, I loaded up my headset and I'm still on 5.0.999.820, .850 is not currently available. Any ETA on when that update will drop?
  3. @KyleC I've tried using the 2-in-1 with 5.2 using the plugin and both the sample project. On launch I instantly crash. Both myself and a teammate (who tried posting earlier) have failed to utilize the new plugin, despite using the older plugin with 5.1 successfully. We followed https://developer.vive.com/resources/openxr/openxr-2in1-plugin/unreal/tutorials/viveppenxrplugininstallation/ and also utilize the example project with no luck. We noticed that the `ViveOpenXRHMD` module has the UPL file set up to look for the plugin as if it's installed as an engine plugin, not a project plugin. After correcting that, it still did not work. Any ideas?
  4. Hey @KyleC, Any news on the update? -Brian
  5. Hey HTC, I'm currently working on a new Unreal Engine project and am trying to keep it on the latest Unreal Engine version. Currently the OpenXR plugin only supports up to 5.1, so I'm wondering is there any ETA on when 5.2 will be supported? Has anyone successfully gotten the OpenXR plugin to work with 5.2? I've tried it but ran into issues within the OpenXR module within the engine, so I'm assuming that some changes between 5.1 and 5.2 were breaking from within the engine. Thanks, -Brian
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