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JustinOng

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  1. I have the same problem when building the provided sample scene PassthroughSample_Planar, and disabling HDR did not help. The background is still just black after building the APK and installing it to the Focus 3. I'm using Unity 2020.3.44f1 with OpenXR plugin version 1.6.0, and the Vive OpenXR packages are version 1.0.5. The error messages in the logs are as follows: 07-11 20:14:39.160 15497 15519 E Unity : Wave.OpenXR.ViveCompositionLayerPassthrough Xr Session not found 07-11 20:14:39.160 15497 15519 E Unity : Wave.OpenXR.CompositionLayer.Passthrough.ViveCompositionLayerPassthrough:HTCPassthrough_CreatePassthrough(LayerType, PassthroughLayerForm, OnPassthroughSessionDestroyDelegate, UInt32) 07-11 20:14:39.160 15497 15519 E Unity : Wave.OpenXR.Toolkit.CompositionLayer.Passthrough.CompositionLayerPassthroughAPI:CreatePlanarPassthrough(LayerType, OnPassthroughSessionDestroyDelegate, Single, UInt32) 07-11 20:14:39.160 15497 15519 E Unity : CreatePlanarPassthrough:Update() 07-11 20:14:39.160 15497 15519 E Unity : 07-11 20:14:39.160 15497 15519 E Unity : CompositionLayerPassthroughAPI Failed to create projected pasthrough 07-11 20:14:39.160 15497 15519 E Unity : Wave.OpenXR.Toolkit.CompositionLayer.Passthrough.CompositionLayerPassthroughAPI:CreatePlanarPassthrough(LayerType, OnPassthroughSessionDestroyDelegate, Single, UInt32) 07-11 20:14:39.160 15497 15519 E Unity : CreatePlanarPassthrough:Update()
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