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noSweatallDry

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  1. I think it would be good to note the resources I have used for what I have done so far: For the Passthrough, I used this: https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/passthrough/ For the Tracker, I used this: https://forum.unity.com/threads/openxr-and-openvr-together.1113136/#post-7803057 The issue as noted previously is that the Passthrough is for "Android" builds while the Tracker is for "Windows, Mac, Linux". I did fiddle with the HTCViveTrackerProfile.cs to make it show up in the "Android" build as seen in the original post, but this did not seem to resolve any issues.
  2. Hello! Recently I have been developing a project in Unity utilizing 2 VIVE Tracker 3.0's and the VIVE Focus 3 Passthrough. I was able to setup the environment to allow for Passthrough, however, I am struggling to get the VIVE Tracker's working. Having utilized different resources online (Such as a HTC Vive Tracker Profile), I have been unable to get the Trackers to work in game. Could anyone advise? Just to note, here is my Project Settings for OpenXR I believe the issue is that I need the project to be built in Android (For the Passthrough support), but the HTC Vive Tracker Profile is meant for the "Windows, Mac, Linux settings".
  3. Hello Linkone! I appreciate the comment. I believe I will be purchasing the Focus 3 and Multiple Vive Trackers with 2 Base Stations, but I was wondering if you could provide any assistance and/or anecdotal experience of this matter. Here are the resources I've found and I'm wondering if you could also maybe comment on any issues that may occur attempting to do these: Passthrough (https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/passthrough/) Tracking (https://www.youtube.com/watch?v=Tw5LbNLW9Q4)
  4. Hello! I am an AR/VR Engineer Intern at a startup company. I am seeking options to develop a product that utilizes the following technologies: - Augmented Reality (AR) - Object Tracking We were looking at utilizing the Focus 3 or any other headset that could be suggested alongside the Vive Tracker (3.0) for Object Tracking with Unity for AR. I would like to know if anyone could offer any insights as to any potential issues and/or suggestions.
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