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mangoVive

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  1. Hey i'm working on a PC handtracking application in ue5.11opnxr on vive focus 3 and i have an issue when opening a new level the right hand mesh goes bannas i have tried to destroy the BP_RiggedHandRight with no luck video "open level" Another thing when using the ue 5 vr templet the Vive hands are offset a lot, this can be fixed but other headset works with the template with no issue video "temp" any help about the open level would be nice have a nice day thomas ue5.1_handtracking_open_level.m4v ue5_1_handtracking_temp.m4v
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