Hey
i'm working on a PC handtracking application in ue5.11opnxr on vive focus 3 and i have an issue when opening a new level the right hand mesh goes bannas i have tried to destroy the BP_RiggedHandRight with no luck video "open level"
Another thing when using the ue 5 vr templet the Vive hands are offset a lot, this can be fixed but other headset works with the template with no issue video "temp"
any help about the open level would be nice
have a nice day
thomas
ue5.1_handtracking_open_level.m4v
ue5_1_handtracking_temp.m4v