@KyleC I also need to build for Android in Unreal 5.2 and am unable to. For both my personal project, and the provided ViveOpenXRGame sample project, on launch I instantly crash with the below call stack.
Both myself and another person at the company are having the problem. Myself and the other employee are able to use the older Unreal 5.1 plugin just fine with Unreal 5.1.
Unreal Engine 5.2 Support
in VIVE OpenXR
Posted
@KyleC I also need to build for Android in Unreal 5.2 and am unable to. For both my personal project, and the provided ViveOpenXRGame sample project, on launch I instantly crash with the below call stack.
Both myself and another person at the company are having the problem. Myself and the other employee are able to use the older Unreal 5.1 plugin just fine with Unreal 5.1.
I followed https://developer.vive.com/resources/openxr/openxr-2in1-plugin/unreal/tutorials/viveppenxrplugininstallation/ except for one change, on ProjectSettings>Plugins>ViveOpenXR i only enabled Cosmos Controller and Focus3 Controller, i disabled FacialTracking/HandInteraction/Passthrough/Wrist Tracker/Scene Understanding because one/more of those were causing separate crashes.