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Mike12345

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  1. @KyleC I also need to build for Android in Unreal 5.2 and am unable to. For both my personal project, and the provided ViveOpenXRGame sample project, on launch I instantly crash with the below call stack. Both myself and another person at the company are having the problem. Myself and the other employee are able to use the older Unreal 5.1 plugin just fine with Unreal 5.1. I followed https://developer.vive.com/resources/openxr/openxr-2in1-plugin/unreal/tutorials/viveppenxrplugininstallation/ except for one change, on ProjectSettings>Plugins>ViveOpenXR i only enabled Cosmos Controller and Focus3 Controller, i disabled FacialTracking/HandInteraction/Passthrough/Wrist Tracker/Scene Understanding because one/more of those were causing separate crashes. [2023.04.12-09.45.00:226][ 3]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.049 s [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: === Handled ensure: === [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: Ensure condition failed: ((Result) >= 0) [File:./../Plugins/Runtime/OpenXR/Source/OpenXRHMD/Private/OpenXRHMD.cpp] [Line: 3357] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: OpenXR call failed with result XR_ERROR_LAYER_INVALID [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: Stack: [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777A021B54 libUnreal.so(0x000000000AFDFB54)!FOpenXRHMD::OnFinishRendering_RHIThread() [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777A02AC10 libUnreal.so(0x000000000AFE8C10)!FOpenXRRenderBridge::Present(int&) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777C7E13C8 libUnreal.so(0x000000000D79F3C8)!FVulkanViewport::Present(FVulkanCommandListContext*, FVulkanCmdBuffer*, FVulkanQueue*, FVulkanQueue*, bool) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777C798DC0 libUnreal.so(0x000000000D756DC0)!FVulkanCommandListContext::RHIEndDrawingViewport(FRHIViewport*, bool, bool) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777E2EE22C libUnreal.so(0x000000000F2AC22C)!FRHICommand<FRHICommandEndDrawingViewport, FRHICommandEndDrawingViewportString2071>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777E2A3358 libUnreal.so(0x000000000F261358)!FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777E2A5A90 libUnreal.so(0x000000000F263A90)!FRHICommandListImmediate::ExecuteAndReset() [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777E2AC148 libUnreal.so(0x000000000F26A148)!FRHICommandListImmediate::EndDrawingViewport(FRHIViewport*, bool, bool) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x00000077809E0588 libUnreal.so(0x000000001199E588)!FSlateRHIRenderer::DrawWindow_RenderThread(FRHICommandListImmediate&, FViewportInfo&, FSlateWindowElementList&, FSlateDrawWindowCommandParams const&) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x0000007780A1A9C8 libUnreal.so(0x00000000119D89C8)![Unknown]() [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777C84EE84 libUnreal.so(0x000000000D80CE84)!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777C84D2B0 libUnreal.so(0x000000000D80B2B0)!FNamedTaskThread::ProcessTasksUntilQuit(int) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777C84C2F4 libUnreal.so(0x000000000D80A2F4)!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777E3FAF88 libUnreal.so(0x000000000F3B8F88)!RenderingThreadMain(FEvent*) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777E411638 libUnreal.so(0x000000000F3CF638)!FRenderingThread::Run() [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777C9E1670 libUnreal.so(0x000000000D99F670)!FRunnableThreadPThread::Run() [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x000000777C8486D0 libUnreal.so(0x000000000D8066D0)!FRunnableThreadPThread::_ThreadProc(void*) [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x0000007875B6E8A4 libc.so(0x00000000000E68A4)![Unknown]() [] [2023.04.12-09.45.00:226][ 3]LogOutputDevice: Error: [Callstack] 0x0000007875B0CB70 libc.so(0x0000000000084B70)![Unknown]() []
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