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josaki

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  1. Hello, I am using a VIVE Tracker 3.0 to control the walking direction of a VR Avatar in Unity. I have a GameObject with the script "TrackedPoseDriver" that manipulates the transform. In my avatar's script I then access this GameObject's transform to control the walking direction. Everything is working perfectly in the Unity Editor, but as soon as I make a build, it seems like the VIVE Tracker is not recognized anymore. Any motions to it have no influence on the walking direction anymore. If anybody has ideas where the differnece between the Unity Editor and the build might be, please let me know. Best regards Jonas
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