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Nicolas Abondano

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  1. Did you use a custom program or you made it work using the ZED plugin? Is just that the ZED stero rig has horrible tracking and I was looking for a way to use the oculus tracking instead. Something like having the official oculus rig and have the ZED stereo rig as a child of the eye and disable tracking on the ZED prefab. But I couldn't make it work. Also there is the issue that the chroma key prefab is designed as a static camera not for AR applications
  2. Or any headset really that I can use for chroma keying passtrhough, just not Varjo because that one is too expensive
  3. Same. Did you found a more lightweight solution? I was trying to use ZED and Oculus quest, but the ZED plugin for green screen doesn't work well. It's designed for stand alone cameras, not AR applications so I couldn't find how to apply that correctly
  4. Also do you know if there's been any confirmation than on Quest 3 we will have able to the texture layer to do effects like chroma keying? I heard someone saying is possible but I couldn't find anything that confirms it
  5. I tried using ZED sdk for this effect but it didn't worked because the green screen prefab was designed for standalone. Do you have any suggestions on how to do it in Unity? I'm studied and haven't been able to do much progress
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