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BanjoCollie

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  1. I am currently trying to get standalone Vive XR Elite working with OpenXR and Unity. I have followed this tutorial (https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/getting-started-openxr-mobile/) but am just getting a static image of my scene that does not update when I move my head. Here are screenshots of my setting screens: I tried with the default androidManifest as well as with this one: This projects runs fine using SteamVR on the PC as well as using OpenXR with an android build for the Quest 2, but I haven't been able to get the headset to track with the XR Elite. Any recommendations of things to try? Or other information would be helpful?
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