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AdamCVR

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  1. In UE5 using the Vive OpenXR plugin it automatically switches from hand tracking to controller tracking when the controller senses movement and it stops hand tracking but this is a problem as the controllers will be holstered on the player so there will always be movement and it will disable hand tracking too early. Ideally, either both hands and both controllers are tracked OR it only switches from hand to controller tracking when the controllers are actually picked up (not just when they detect slight movement from the player's hips). Is this possible? Thanks
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