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GabrielR

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  1. Anyone else have this problem? When importing Scene Perception 5.6 in the essence panel, the Demo DLLs fail to import causing all the demo scripts to throw fatal errors. Unity 2021.3.34 LTS. Vive Wave 5.6 Android Platform Headset: XR Elite The initial error causing all the problems: Script updater for Library\Bee\artifacts\1300b0aE.dag\Wave.Essence.ScenePerception.Demo.dll failed to produce updates.txt file Followed a series of errors in ScenePerceptionDemo.cs caused by the missing DLL. The actual Scene Perception library compiles fine if I delete all the demo files. I'm just starting to learn Scene Perception. Anyone know if there's a tutorial that I can download directly? One that's not installed using the Wave Essence Project Settings? G--
  2. When running my build on XR Elite, the device crashes on a Null Reference trying to enable HandMeshRenderer. Is there package that needs to be added for the mesh renderer? I can't find any references to this crash on Google. Error Log: Debug Wave.Essence.Interaction.Mode.InteractionModeManager CreateHandModel() Set WaveHandRight checkInteractionMode to true, m_ShowElectronicHandIfSupported = False Debug HandMeshRenderer Right, AutoDetect() Debug HandMeshRenderer Right, AutoDetect() Cannot find SkinnedMeshRenderer in WaveHandRight(Clone) Error Unity NullReferenceException: Object reference not set to an instance of an object. Error Unity at Wave.Essence.Hand.Model.HandMeshRenderer.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 Error Unity at Wave.Essence.Interaction.Mode.InteractionModeManager.CreateHandModel (Wave.Essence.Hand.HandManager+HandType hand) [0x00000] in <00000000000000000000000000000000>:0 Error Unity at Wave.Essence.Interaction.Mode.InteractionModeManager.EnableControllerInputModule () [0x00000] in <00000000000000000000000000000000>:0 Error Unity at Wave.Essence.Interaction.Mode.InteractionModeManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:CreateHandModel(HandType) Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:EnableControllerInputModule() Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:Update() I checked the WaveHandRight Prefabe and it has a valid mesh. Nothing missing that I can see. Unity Version 2022.3.11f1 Wave Version 5.4.0-r.8 Any ideas?
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