When running my build on XR Elite, the device crashes on a Null Reference trying to enable HandMeshRenderer. Is there package that needs to be added for the mesh renderer? I can't find any references to this crash on Google. Error Log:
Debug Wave.Essence.Interaction.Mode.InteractionModeManager CreateHandModel() Set WaveHandRight checkInteractionMode to true, m_ShowElectronicHandIfSupported = False
Debug HandMeshRenderer Right, AutoDetect()
Debug HandMeshRenderer Right, AutoDetect() Cannot find SkinnedMeshRenderer in WaveHandRight(Clone)
Error Unity NullReferenceException: Object reference not set to an instance of an object.
Error Unity at Wave.Essence.Hand.Model.HandMeshRenderer.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
Error Unity at Wave.Essence.Interaction.Mode.InteractionModeManager.CreateHandModel (Wave.Essence.Hand.HandManager+HandType hand) [0x00000] in <00000000000000000000000000000000>:0
Error Unity at Wave.Essence.Interaction.Mode.InteractionModeManager.EnableControllerInputModule () [0x00000] in <00000000000000000000000000000000>:0
Error Unity at Wave.Essence.Interaction.Mode.InteractionModeManager.Update () [0x00000] in <00000000000000000000000000000000>:0
Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:CreateHandModel(HandType)
Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:EnableControllerInputModule()
Error Unity Wave.Essence.Interaction.Mode.InteractionModeManager:Update()
I checked the WaveHandRight Prefabe and it has a valid mesh. Nothing missing that I can see.
Unity Version 2022.3.11f1
Wave Version 5.4.0-r.8
Any ideas?