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EliotR

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  1. Hello @VIVE_chengnay, Reviving this thread because I have the same issue. Is there any workaround ?
  2. Hello @VIVE_chengnay, OnApplicationPause(bool pause) was never called when I needed it. As @Mark Moukarzel said, and as I have seen elsewhere on the forums, this is only called after 3 mins of the HMD being idle. This does not fit my use case, so I'm currently using Interop.WVR_IsInputFocusCapturedBySystem() which seems to work fine. Thank you both for your replies !
  3. Ended up finding what I needed. This function will return true when the Vive menu is up, and false otherwise: Interop.WVR_IsInputFocusCapturedBySystem() I hope this can be helpful to others 🙂
  4. Hello, I'd like to do something when the system button is pressed and the Vive menu shows up. However neither OnApplicationFocus() or OnApplicationPause() gets invoked when doing so. Am I missing something ? I've looked through the WaveXR events but haven't found anything corresponding. I'm on Vive Focus 3, Unity 2020.3.34f1, Using Wave XR Plugin - 5.4.0-r8 Would greatly appreciate any advice ! Cheers, - Eliot
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