AtomicOtaku
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Hi all, I've been tasked with trying to find a way to use the Vive Pro passthrough camera to read a QR code and place a certain object at the position of the code itself. I have a QR code reader set up, but is it possible to use the SRworks library to determine the actual Vector3 position of the code in 3D space? Or is there an easier way to go about it? We might be in a situation where the codes will be printed at different sizes, so determining depth with the use of scale isn't an ideal option, and it would be great if I could find the magnitude of the depth itself to determine object placement.
ViveSR_Sample problem: black screen and white square
in VIVE SRWorks SDK
Posted
Is anyone else still having issues? I'm using SteamVR v1.13.5, Unity v2019.3.15f1, and SRworks v0.9.3.0. Still can only get a white square. Camera is enabled. I tried moving to an older version of Unity (1.7) and I tried switching to the beta version of SteamVR but nothing seems to help.
@Daniel_Y