Hi,
Since I am using the Focus 3 last year, I did not get the hand tracking correctly working with/in Steam VR environment.
I am currently using VBS 1.13.8b on my PC/ 1.0.19.12 on my device in combination with Steam VR 2.1.10 Standalone.
The mismatched tracking is already starting in the native VBS/Steam VR environment.
Here I already notice that the controller models, which representing my hands are placed from my hand joins up my underarms (basically like my hands are cut off, and I am using my underarm to control)
Also, there is another mismatched feeling:
While my physical hands are rotated with my thumbs showing "up", hand palms facing each other and underarms are slightly rotated, while holding the controllers in a native position, the tracking in Hand tracking mode this is drastically different:
- My back of my hands have to show up, and I have to rotate and transform my underarm to nearly get the native 3D model of the controller to a position similar to the above case (using physically controller's native position) with more different/strange rotations and transformations going on.
This cant be intended, but I am not sure where to address this problem, and how I can fix it from my side. Otherwise, I would say the bridge between VBS and Steam VR needs some improvements.
But anyway its good that it is technically possible to Use the VR-Device with pc streaming and still be able to use handtracking.