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Posts posted by Elysia
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Hi everyone,
I find the wavesdk update and can use for UE5.3,so I Treid it by follow the document,
but I have meet a problem just like I meet in UE5.2 that the package app collapsed immediately,
Here are some log and I find I cant enable the opengl es3.2,
Anyone have any helps for these?
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17 hours ago, Johnson_Wu said:
Hi @Elysia
I checked the logs and they all crashed at "No implementation found for void com.htc.vr.unreal.ResourceWrapper.initNative()"
I found lots of logs had been suppressed, could you directly launch your content by QUICK LAUNCH like below
And share the files under C:\Users\<Your Account>\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+Epic+Games+UE_5.2 after the app crash with us for more check.
Or, share the app you packaged.
Thanks a lot!
Thank you for your reply, I try it just now, and here are the files,
I also want to send my packed file,but there is a size limit that I cant upload it,
can you give me your E-mail?
Thank you very much!
UBT-MyViveVR-Android-Shipping.txt UBT-MyViveVR-Android-Shipping.json
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On 4/3/2024 at 11:37 AM, Johnson_Wu said:
Hi @Elysia
First, for the crash while launching app, please make sure the Support Vulkan in project settings is disabled. And could you share the crash log with us to check? Thanks!
I recommend you to get started from Virtual Reality Template Map to align the project settings for VR.
And follow the documentation to set the project.
https://hub.vive.com/storage/docs/en-us/UnrealPlugin/UnrealPluginGettingStart.html
BR,
Johnson
Sorry for reply late!
I'm sure I dIsabled the Support Vulkan and open the OpenGL ES 3.2, and I follow the document strictly, and I find the document is for UE4.27 or UE5.0, Is that useful for UE5.2?
Here are some log,I wish they are useful.
Anyway,Thank you a lot for your reply
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Dear Devs:
I meet a problem that I can't open my application on the headset;
I can compile it successfully and can package it as apk,
but when I download it on my headset then open it ,it crashed,
Anyone can help me with this ?
I use vive focus3 and Unreal5.2 ,and just add a camera and two hand in my buleprint which is the same in the documents
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On 12/2/2023 at 3:08 PM, AKATheBoss said:
Thank you Johnson,
It is working now but SUPER laggy. I need to work on my optimization skills.
HI,I have the same question,I can compile it successfully and can package it as apk,but when i download it on my headset then open it ,it crashed,how you solve this ? I use vive focus3 and Unreal5.2,and just add a camera and two hand in my buleprint which is the same in the documents
Ask some help for wavesdk 6.0.0 for UE5.3
in VIVE Wave SDK
Posted
It work very well ,and now the app can work too
Thank you very much!