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Elysia

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Everything posted by Elysia

  1. It work very well ,and now the app can work too Thank you very much!
  2. Hi everyone, I find the wavesdk update and can use for UE5.3,so I Treid it by follow the document, but I have meet a problem just like I meet in UE5.2 that the package app collapsed immediately, Here are some log and I find I cant enable the opengl es3.2, Anyone have any helps for these? log.txt
  3. Thank you for your reply, I try it just now, and here are the files, I also want to send my packed file,but there is a size limit that I cant upload it, can you give me your E-mail? Thank you very much! UBT-MyViveVR-Android-Shipping.txt UBT-MyViveVR-Android-Shipping.json
  4. Sorry for reply late! I'm sure I dIsabled the Support Vulkan and open the OpenGL ES 3.2, and I follow the document strictly, and I find the document is for UE4.27 or UE5.0, Is that useful for UE5.2? Here are some log,I wish they are useful. Anyway,Thank you a lot for your reply log.txt Log1.txt
  5. Dear Devs: I meet a problem that I can't open my application on the headset; I can compile it successfully and can package it as apk, but when I download it on my headset then open it ,it crashed, Anyone can help me with this ? I use vive focus3 and Unreal5.2 ,and just add a camera and two hand in my buleprint which is the same in the documents
  6. HI,I have the same question,I can compile it successfully and can package it as apk,but when i download it on my headset then open it ,it crashed,how you solve this ? I use vive focus3 and Unreal5.2,and just add a camera and two hand in my buleprint which is the same in the documents
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