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crdm21

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  1. Is there a way to do a mixed reality setup when we play our vr app? (not on the setup outside the app)
  2. sorry for the confusion, i just making a new project and install the 5.6.0-r.10.1 and it works as expected, another question about the scene perception, so the scene mesh and scene planes is two different concepts, the scene mesh is for our surrounding (room), and scene plane for flat stuff like table, window, wall etc? am i right?
  3. Hi @VIVE_chengnay, i upgrade my Wave SDK to 5.6.0-r.10.1 but getting this error https://imgur.com/a/vgIVr3S. im using unity 2021.3.28f1
  4. okey thankyou for your solution, i will try it out.. so if the solution is to add the collider manually, that means the scene mesh that we have generate before doesn't have its collider built-in with it when we scan our room?
  5. you can see the screenshot here: https://ibb.co/mJRfBLt and the video recording here: https://drive.google.com/drive/u/2/folders/1CUUktCZymTD74tl197HghqviRlQHMaIS yes i'am referring to ScenePerceptionDemo(SceneMeshAnchor), as you can see on the video the mesh visualization can be seen, but i can't interact with it.. i'm just thinking is the mesh visualization just a visualization or is it has a collider setup within it.. if it dont have collider how do i setup it..
  6. Hello, im trying to make a simple game that need to scan our real world environment (i have done that using the Mixed Reality setup in the glasses), but when i run the ScenePerception sample project to the glasses, it looks like the raycast from the controller not detecting the real world environment that we have setup before (but we can see the created mesh visualized with the green line), how can i achieve my goal?
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