Hi there,
I had been successfully streaming devices in unity before and had been using the streaming screen for some time, but when I ran the Unity game window again, the screen didn't change when I turned the head, without the helmet position and rotation tracking, and then ran the same problem when I ran the ViveInputUtilityDemo. But there is tracking in the first moments of operation. How can I solve this problem? Unity version is 2021.3.19f1c1, the device is VIVE XR elite suite, UnitySDK is VIVE Wave XR Plugin+ViveInputUtility