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FQQQ

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  1. my eyetrack can not work too, and I found the plugins(vive openxr) will crash the official project (ue5.3)
  2. When HTC VIVE FOUS 3 and its accompanying eye tracking devices enter VR preview mode in the official UE scene, if the official plugin vivo openxr is enabled, the following error message will be generated. If the plugin is not enabled, the eye tracking device will not function properly. And when using the live openxr plugin in other scenarios, it will result in the controller being unable to operate in the scene (such as simple movement and turning) here is the information: LoginId:e67adcc4439e1d753afe718ff9626f4e EpicAccountId:dd6adea97cc047c99c69a2ccb40a0752 Unhandled Exception: 0xc06d007e KERNELBASE ViveOpenXRSRWorks ViveOpenXRSRWorks ViveOpenXRSRWorks ViveOpenXRSRWorks UnrealEditor_ViveOpenXRSceneUnderstanding!ViveOpenXR::FSceneUnderstanding::UpdateDeviceLocations() [E:\WorkSpace\IntegrateOpenXR\UE_5.3\app_20240102\ViveOpenXR\HostProject\Plugins\ViveOpenXR\Source\ViveOpenXRSceneUnderstanding\Private\ViveOpenXRSceneUnderstanding.cpp:467] UnrealEditor_OpenXRHMD UnrealEditor_OpenXRHMD UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll
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