I'm trying to test a VR scene in Unity by building and running the APK on my XR Elite headset, but every time I build the APK, it comes up as a 2D app on the headset instead of a normal VR application. All of my build settings appear to be correct, and I can test-run the scene while tethered to my PC, but there has to be something wrong that I didn't catch. I checked the XR Plug-In Management and Initialize XR On Startup is checked for PC and Android.
Any ideas?