Hi @VIVE_chengnay,
if OpenXR does not support it, is there a way we could get pupil data by changing the VR Runtime (in Unity), even it it's a lot of work.
We want to start conducting tests in mid june, so it is urgent for us.
Is there any ETA for when pupil size is coming to PCVR or any way at all to get the data while streaming PCVR?
While testing I did manage to get pupil data only when running in the headset with Wave SDK and it did feel like it was updating about once per second.
Unfortunately we need the data through PCVR, because there are other system(s) running on the PC which interact with Unity and because our environment is performance intensive.