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Hello guys,

I'm trying to calculate distance between gaze_origin(provided by API) and the target object using following code but the units are not same for these two points. So, how to get same type of coordinate system? 

var d = GameObject.Find("CubeObject").transform.position;

 var combine_gaze = eyeData.verbose_data.combined.eye_data.gaze_origin_mm;

 float dist = Vector3.Distance(d, combine_gaze);

 

Thanks in advance

  • 6 months later...

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