Asish Posted August 17, 2021 Share Posted August 17, 2021 Hello guys, I'm trying to calculate distance between gaze_origin(provided by API) and the target object using following code but the units are not same for these two points. So, how to get same type of coordinate system? var d = GameObject.Find("CubeObject").transform.position; var combine_gaze = eyeData.verbose_data.combined.eye_data.gaze_origin_mm; float dist = Vector3.Distance(d, combine_gaze); Thanks in advance Link to comment Share on other sites More sharing options...
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