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Focus 3. How to track vive button in Unity?


Sean Moakes
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I am making a  Unity app for the focus 3  and I have been struggling to try and find a way to pause my application when the Vive Button is pressed (the menu button on the right controller).

I understand why you can't map anything directly to the button, but I am unable to find any documentation stating any events that occur when you press that button. If I can track those events, then I should be able to pause the app. I'm sure there must be some sort of event that is called to bring up the vive overlay that appears when you press that button and would be extremely grateful if anyone had any advice on this.

 

Thank you

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