jboss Posted December 21, 2021 Share Posted December 21, 2021 I have ported my Vive project to the Quest and am still very happy about using the Vive Input utility. But I'm having a weird and frustrating problem. On my ported project the overlay keyboard will not come up when I click on an InputField. I have another Quest project that I use for testing and there it works fine. I also ran the UGUI sample scene in the ported project and there I have the same problem. Everything else works (button, slider, toggle, scrollview, dropdown), only the inputfield does not work. I can see that there is a difference in the VIU version. The project that works has VIU 220.127.116.11, the project where it does not work has VIU 18.104.22.168, so a more recent version. I tried updating to the lastest version (1.14.1) but that also did not solve the problem. I tried copying the HTC.UnityPlugin folder from the working project to the not-working project, but that gave compile errors, so I reverted that. In the Android LogCat window I do see the debug message saying "SteamVR plugin not found, install it to enable overlay keyboard", but I get that in both projects, so it is not causing the problem (and it's actually an incorrect message, as SteamVR plugin is not really required). So I hope you can help, maybe something was updated between version 1.12.2 and 1.13 that broke the overlay keyboard? Or it is something in my project and you can point me in the right direction 🙂 @chengnay Thanks! Link to comment Share on other sites More sharing options...
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