SmallStudio Posted February 18, 2022 Posted February 18, 2022 Hello! For future projects we might have to use Vulkan in Unity instead of OpenGLES on the Focus 3. I couldn't find any information in the documentation or on the forum regarding this. Is this something you've planned? If so, do you have a timeline? Thanks!
SmallStudio Posted July 20, 2022 Author Posted July 20, 2022 Up! Is this something that is on the roadmap?
Paul Hayes Posted February 27, 2023 Posted February 27, 2023 +1 For Vulkan support. +1 For Status of this feature!
SmallStudio Posted March 15, 2023 Author Posted March 15, 2023 Hi! I'm reviving this post as Vulkan support in Unity is something that would be super useful on some projects. For instance we can't use the ECS Hybrid Renderer or the VFX Graph properly without it. Is it on the roadmap?
SmallStudio Posted May 11, 2023 Author Posted May 11, 2023 Hi! We recently switched from Wave SDK to the OpenXR SDK and we were able to run the project with Vulkan on the Focus 3 (with Unity 2021 LTS). Is it supported for production?
FracEdd Posted May 23, 2023 Posted May 23, 2023 We've been looking at this recently. We can get it to run with Vulkan and OpenXR, but we've noticed a significant decrease in performance when running on Vulkan over OpenGLES. It's only running at 60 fps with an empty scene. The profiler indicates that it's GPU bound. Have you had any issues with performance? If not what exact Unity version are you?
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