mahdizarour Posted February 18, 2022 Share Posted February 18, 2022 Hi, I am trying to follow what a user is looking at in a unity world scene, more precisely I am using a lineRenderer which needs 2 points to be drawn, the first point would be the gaze origin that I get from SRanipal sdk using structure.combined.eye_data.gaze_origin_mm (where structure contains the verbose data), the end point would be the gazeOrigin+gazeDirection * lengthOfLine (where I used structure.combined.eye_data.gaze_direction_normalized). The problem is that it does not work It gets me a point far where it shold be. I heared that unity uses a left-handed coordinate system whereas SRanipal uses right-handed coordinate system so I tried to manipulate the vectors but I still did not manage to achieve it, here is a screenshot of my code ? can I have some directions please ? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now