GoranW Posted February 25, 2022 Share Posted February 25, 2022 I built a simple 2D Android mobile app (.apk file, with no VR support) in Unity and used "Build And Run" to start it on Focus 3. The first time I did this, it did not start (unexpected), but I was able to locate it in Library by filtering on "2D". It started and worked fine, as a 2D window in Lobby (expected) and could be stopped by pointing at the X button below (expected). However, on subsequent use of "Build And Run", my 2D app starts directly (expected) BUT in VR/fullscreen (unexpected) - and NOT in a 2D window in Lobby (which I would expect). The 2D content is split in half per left/right eye, so not at all comfortable to look at. Additionally, there is no way to exit the 2D app once it is in VR/fullscreen mode (unexpected), so I have to force-stop the activity via [adb shell am ...]. Home button on the right controller does not bring upp system menu, and 10-second press on left headset-button does not close 2D apps (this seems to be "by design", same for 2D window in Lobby). NOTE: After force-stop, I can re-start my 2D app from Library (2D) and then it starts and works fine as a 2D window in Lobby... Expected behavior: 2D content installed via Unity's "Build And Run" should always start in a 2D window in Lobby, never as VR/fullscreen. @Alex_HTC Link to comment Share on other sites More sharing options...
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