davide445 Posted March 31, 2022 Share Posted March 31, 2022 Using my Cosmos for demos I normally use the app capabilities (so no SteamVR mirror) to display on a screen to the external spectators what I'm viewing in VR. Problem is consistently across any app and engine (being Unreal or Unity as example) the screen view is pointed upward respect my VR view, so they are seeing often only the upper part of the object I'm looking at. I will need to use an unnatural position - pointing my head upward and looking downward - to enable them looking at the full scene. Wanted to ask if might be related to any SteamVR or Vive setup I'm not aware of. Link to comment Share on other sites More sharing options...
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