Jump to content

Get Gaze Data with OpenXR UE 4.27


Selva
 Share

Recommended Posts

Hi,

How can I get gaze data with OpenXR in UE 4.27 using blueprints?  is it necessary to have the "ViveOpenXR" Plugin in the Project?

Currently I'm using the ViveOpenXR Plugin and I'm successfully getting data from the eye tracker by using the blueprint "GetEyeFacialExpressions".

I noticed that there is a blueprint "GetGazeData" or "GetStereoGazeData" from the UE4 Eye Tracker Function Library. However if I use this BP I don't get any data. (https://docs.unrealengine.com/4.27/en-US/BlueprintAPI/EyeTracking/GetGazeData/)

Any help is appreciated.

Thanks!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...