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Is there a way to prevent the user from pressing the 'Vibe button'?


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I am developing using Focus3.

Users often accidentally press the Vibe button while using it.

If the menu appears by pressing the Vibe button, the user cannot play, and if the VR experience is small, this can be felt as a bug.

So I'm looking for a countermeasure related to this.

For example, Quest 2 has an option to bring up a menu by pressing and holding the home button.

Is there a way to do something similar or control the Vibe button on focus 3?

I am using Unity.


Edited by Redbeetle
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